ACCESS: SIMULACWRITE DM-106 -- CODENAME: DIVINE PROSPECTS

AnthetiOS Ver. 3.63

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ACCESS: SIMULACWRITE DM-106 -- SECTION: LUMINESCENT POWER

AnthetiOS Ver. 3.63

  • CURRENT KNOWN PROPERTIES:

  • > Matter creation and destruction

  • > Radical enhancement of capabilities

  • > Empowerment of objects and entities

  • > Complex creations, such as reality-defying artifacts

  • > Ability to dissolve into organic beings and produce vast quantities of corporeal aether

  • > Ability to shapeshift corporeal entities

  • > Increased regenerative capabilities

  • > Ability to return entities from death

  • > Ability to view aether at vast distances, in a large radius

  • Further capabilities redacted. See SIMULACWRITE LP-301 for details.

  • Observed: The Natural Form of a Luminescent Being in their Apotheotic Form. This energy empowers them beyond mortal means, yet renders them vulnerable to energy manipulation techniques.

  • Luminescence is commonly referred to as The Power of the Gods. A power beyond reckoning, it stems from the anomalous transformation of Dark Matter into a dense, extremely powerful source of energy.

  • Produced by way of a Divine Will, the signature feature of a Luminescent Being, these entities are capable of converting dark matter into the energy that fuels their very existence. acquisition of a Divine Will is only possible via Apotheosis, a process which has a 99.9% chance of catastrophic failure, and a 100% chance of destroying the soul of the subject.

  • This process appears largely involuntary, and requires significant effort to suppress willingly. However, through intense effort and concentration, one can increase the rate of conversion, calling upon more power.

  • Through significant effort, Luminescent beings can reach Apotheosis multiple times, increasing their capacity and granting the capability to produce more energy-rich forms of Luminescence. These forms include Demi-Luminescence, Antiluminescence, Perfected Luminescence, and Omni-Luminescence.

  • Currently, there are ten known forms of Luminescent Beings. For more information, see SIMULACWRITE LP-301.

ACCESS: SIMULACWRITE DM-106 -- SECTION: THE MATTERED DARK

AnthetiOS Ver. 3.63

WARNING: THE FOLLOWING ENTITY HAS BEEN CLASSIFIED AS AN X-CLASS DANGER TO EXISTENCE. EXERCISE EXTREME CAUTION.

  • WARNING: DATA ACCURACY UNCONFIRMED. PLEASE SEE GRAND ARCHIVES TO ENSURE SIMULACWRITE VERSION.

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  • Current Known Dark Vessel Manifestations:

  • > Darkmites -- A threat to a small group of individuals.

  • > Darkhounds -- A threat to a large populace.

  • > Darkbeasts -- A threat that endangers an entire city.

  • > Dark Lords -- A threat capable of eradicating multiple cities.

  • > Dark Avatars -- A threat capable of eradicating humanity as a whole.

  • Observed: A Dark Vessel of Darkbeast Classification. These entities are marred by their abnormal umbral aether, increased aggression, and increased durability. Of date, no method of undoing DM-possession has been found. As such, the only way to ensure the entity does not run rampant is execution.

  • WARNING: Execution of a Dark Vessel will result in a cloud of Destabilized Dark Matter(DDM). If not sealed away within an appropriate vessel, it will possess the nearest entity without fail. As such, when engaging a Dark Vessel, do not forget to bring a Warrior Emblem. For more information on warrior emblems, see SECTION: DIVINE PROSPECTS.

  • The Mattered Dark is an Absolute entity that holds dominion over Dark Matter. Existing since before time itself, it directly opposes The Queen, an Absolute who holds the Grace of Luminescence.

  • The Grace of Dark Matter is a unique property of the Mattered Dark that has resulted in Dark Matter existing in all things. Long ago, all of existence was said to be naught but this formless, shapeless, nigh undetectable force. It held all of existence together, like a binding clay.

  • Luminescence is born from Dark Matter, yet for ages uncountable, the Mattered Dark was content to reside in slumber and merely be fed upon. Following the events of the Kingsbane War, the Mattered Dark has awoken with a ravenous hunger and desire to return all things back to Dark Matter.

  • Absolutes such as the Queen and Mattered Dark have incalculable power that places them far above all other godlike entities. Their power is so tremendous and vast, that they cannot fully manifest within time itself without a proxy or via their Grace. (For more information on Graces, see SIMULACWRITE GR-4.) Places that reside outside of time, such as Anthetica, are prime targets for this entity's full destruction.

  • Thanks to Etheriys' location within time itself, the Mattered Dark cannot fully manifest to lay siege to the realm. It has, however, begun to claim proxies in the forms of Dark Vessels. These Dark Vessels display abnormal strength, aggression, and a rampant desire to destroy all things.

ACCESS: SIMULACWRITE DM-106 -- SECTION: DIVINE PROSPECTS

AnthetiOS Ver. 3.63

  • Divine Prospects is an organization originally founded with the goals of bringing out the potential hidden within the world's people. Following several fractures within the academy and the Mattered Dark's awakening, their goals have shifted to defending the realm from Dark Vessels and ensuring Etheriys does not fall. Their leader, Sophia Von-Lumina Auragale(See SIMULACWRITE SVLA-0) leads the charge against the Mattered Dark.

  • Divine Prospects was originally founded in 2020 under the name "The Luminescent Flames". Following the Great Fracture, the organization was restructured over the course of the next two years as an academy and hunting lodge. Their work remains shrouded in secrecy from the likes of the scions and grand companies, as the fear associated with such knowledge would result in a repeat of the final days.

  • Observed: The following icon below will connect one to the Divine Prospects Long-Range Comms system. This is where Hunt lists are posted, as well as proof of work. For full membership within the academy, one is expected to go through the application process.

  • Observed: The signature icon of Divine Prospects. The rings symbolize the eternal cycle of growth and development, while the inner core represents the untapped potential latent in all things.

  • Currently, Divine Prospects is located in Ultros, Shirogane, Ward 22, Plot 19, and hosts hunts on Wednesdays or Saturdays from 7 - 9pm EST. Keep eyes on #announcements for information as needed.

  • Their leader, Sophia Von-Lumina Auragale, primarily spends her time in Anthetica, fighting against the repeated sieges from the Mattered Dark and serving as The Queen's proxy. She can however, be found on Etheriys some days, content to take rest where she can.

  • Sophia is credited with the invention of the Warrior Emblems, an amulet capable of devouring DDM(Destabilized Dark Matter, also known as Dark Embers) and slowly neutralizing it over approximately half a week's time. They take the form of silver, black, and gold lockets, and can hold approximately 8 Dark Embers worth of energy. This amulet is capable of slowly neutralizing this energy back to corporeal aether, preventing the wearer from being possessed. Warriors who register with Prospects are granted a Warrior Emblem upon connecting to the Long-Range Comms system. Only entities bearing these amulets are cleared to engage Dark Vessels.

  • Of current time of writing, Divine Prospects' current objective is Project Absolution, which aims to put an end to the Dark Matter War. To this end, they serve in both Anthetica and across the World Lines in numerous capacities.

Addendum MK-WR 5: Makers, Warriors, and standard procedure:

  • Warriors and Dark Vessel Hunting:

  • Those who choose to lay to rest Dark Vessels are known as Warriors. Given Warrior Emblems, they are tasked with locating and dispatching powerful beasts and consuming the Dark Embers within them into their emblems. Their presence within Divine Prospects is vital, as without them, the prime line would soon find itself overrun and destroyed, ending all of history as a consequence.

  • Dark Vessel Hunting Instructions:

  • > Report to a guildmaster on duty while hunts are active. They can be located with yellow emblems(LFM Icons) upon them.

  • > Request available targets, or decide upon a threat posted in the #targets-List channel. Your guildmaster will confirm whether the entity is still reported or not.

  • > Locate and engage the entity in question. Warriors are encouraged to document their searches and struggles in #adventuring-screenshots.

  • > Once the entity has been slain, consume the DDM(See SECTION: THE MATTERED DARK) into your Warrior Emblem, and take a picture of your successful execution. This picture should be posted in #adventuring-screenshots.

  • > Return to your guildmaster. They will confirm the kill by checking the appropriate channel, and distribute your reward accordingly.

  • Makers and Makers Tasks:

  • Those who choose to assist with project Absolution are known as Makers. Given the important task of procuring and creating specific components needed for the effort, they do not see frontline combat, but are still considered vital for operations, and their skill and efforts are often paid in substantial sums.

  • Makers Tasks Instructions:

  • > Report to a guildmaster on duty while hunts are active. They can be located with yellow emblems(LFM Icons) upon them.

  • > Request available tasks, or decide upon a threat posted in the #makers-tasks channel. Your guildmaster will confirm whether the requests have been fulfilled or not.

  • > You may choose up to 3 tasks to take at a time. Designate these to your guildmaster, then go out and fulfill the task by either gathering or crafting the required goods. Tasks that require crafting must bear your signature to count. Goods may be of any quality.

  • > Return to your guildmaster, and offer your goods. They will confirm the completion of the bounty, add points to the War Total, and distribute your reward accordingly.

WARNING.The following message bears an X-9 level encryption, and is meant for world line P-0. If you are a denizen of a parallel line, or lack sufficient clearance, close this message immediately. Failure to do so will result in a Watchdog Kill Squad being dispatched to your location.

  • Access Granted. Displaying message...

  • TIME DATE: OCT 01 -- Eorzean Cycle 2022X

  • Good evening, Prime Line P-0. My name is Sylvin Rallo Anthetica, rightful King of Prime Anthetica. For ages untold, we have served as the rightful stewards of the World Lines, alongside our Parallel Variants. The invocation of the Grace of Luminescence by the one named Sophia Von-Lumina Auragale was said to be an ace in the hole. Our last-ditch attempt to spare ourselves the destruction that has beset not just us, but the realm at large. We had hoped the day would never arrive, however...

  • That day has come.

  • The woman you knew is currently reduced to nonexistence, as she has been made into a vessel for The Queen. Technically, by way of chronological eidos, she has never existed, and yet, still does. This is a difficult topic to explain, and so I shall summarize it: She is dead, in a manner of speaking. The Queen is currently engaging the Mattered Dark here, within the fields of Anthetica, having used her body as an anchor to manifest herself. There is no soul to grasp, nor spirit or consciousness to retrieve. The traces of her are gone, and only The Queen herself may truly bring her back, if indeed, she still has the power to following the war.

  • Thanks to her timely manifestation, matters are stable here. Casualties are minimal, and the Mattered Dark is kept at bay. I can only hope that matters upon your realms fare the same. This message has been attached to Simulacwrite DM-106 per a personal request by Sophia, prior to her invocation. If you are reading this, you are likely whom this message was meant to reach.

  • I have authorized the unedited release of Simulacwrite QA-001. The information within it may assist you in your continued fights against the Mattered Dark. May your works continue to sharpen you, and may you walk with the grace of The Queen.

  • -Sylvin Rallo Anthetica